I love this premise. I'm playing solo now and have a few questions. In the Task Resolution portion I see that dice are rolled to determine success or failure. I see a success of 5 or 6 gives you more time. I think rolling 1's takes away 1 minute for each 1 rolled, but what about other results... 2-4. Does nothing happen?
Additionally, when I get an additional 5,6 I get to spend them for extra time. Do I then take each extra success and roll a d3, possibly rolling up to 2d3 based on my trait abilities? It says that I can cash extra 5,6 in to spend time but, "without adding to the timer", while further down, "you can add 1d3 to the timer."
Sorry to make you wait so long for a reply, it took me a while to notice the alert.
On a 2-4 result, your attempt fails without adding a time penalty. There may be consequences, based on what you were trying to do. Eg, leaping between buildings - fail and you fall, and have to make at least one roll to save yourself. Or you land badly and gain a condition.
My interpretation of spending a banked success is that you can take one of the actions in the spending time section without adding any minutes to the timer.
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I love this premise. I'm playing solo now and have a few questions. In the Task Resolution portion I see that dice are rolled to determine success or failure. I see a success of 5 or 6 gives you more time. I think rolling 1's takes away 1 minute for each 1 rolled, but what about other results... 2-4. Does nothing happen?
Additionally, when I get an additional 5,6 I get to spend them for extra time. Do I then take each extra success and roll a d3, possibly rolling up to 2d3 based on my trait abilities? It says that I can cash extra 5,6 in to spend time but, "without adding to the timer", while further down, "you can add 1d3 to the timer."
Please clarify. thanks and have a great day.
Sorry to make you wait so long for a reply, it took me a while to notice the alert.
On a 2-4 result, your attempt fails without adding a time penalty. There may be consequences, based on what you were trying to do. Eg, leaping between buildings - fail and you fall, and have to make at least one roll to save yourself. Or you land badly and gain a condition.
My interpretation of spending a banked success is that you can take one of the actions in the spending time section without adding any minutes to the timer.
Thanks for the help.